It clearly says install to the Medieval II Total War folder. What you need to do is install the patch onto your desktop and then manually copy the files to the KGCM mod folder.
Example SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data. The new faction symbols should now display correctly.
For example Venice do not start off with much income, but if you take Bologna early from HRE you can build on that.
Large factions like HRE and the Byzantines might start off in a much better position but they are spread out and are hated more by their neighbours.
I have already moddified my map to try and improve this.
My mod uses the epic map mod Bigmap, with such a size map and lots more regions the AI takes longer to make its moves.asked me to help to show how I got this to work with steam quite well besides a few minor errors (such as ireland referring themselves as scotland) here is how I went First of all I have Windows Vista 64 bit edition...So I am not sure of the locations for windows 7 or XP (Though I am sure they are close to the same) Also I do (I will eventually install HHB for my next play through so if need be I can write instructions) Also I have no other mods at present installed.Though when I tried first I had "The Third Age Total War" mod installed...(I dont anymore after having to reinstall the whole game...though I dont think Third Age would matter if i did still have it installed...though I could be wrong) Step One: I download the 3.0 installer and when its finish I run it like normal Step Two: Install the 4.2 patch to your The first time I tried to install it I accidentally installed the 4.2 patch to kingdoms grand campaign folder...I managed to get it to work but I was missing icons..I uninstalled...